Very recently I had a 1080p short film delivered to me for audio post and it had been rendered at 24fps by mistake, instead of at the original and delivery frame rate of 23.976fps.
Therefore, what does the sound editor use to sync audio if they have only a picture lock edit and the raw sound files? I can't see how that would work at all, not to mention the fact that unless you provide them with an extensive list of what take was used where, it would create issues in syncing as an editor may have had to wade through 10 takes to find the one used...
Just seems like a lot more work that you'd be paying for, that you could have your editor or assistant editor spend a day or two on before he starts editing and save a lot of hassles and issues and time down the line...
The frame rate of the raw footage, however, would have absolutely NO bearing on your audio edit. No matter how much of my footage might have been 24/30/60, the final output would be the same.
You're also speaking authoritatively about a subject in which you are no authority.
I'm afraid this is inaccurate, or at least, it is not always accurate. Fractional frame rates, like 23.976fps (or NTSC, 29.97fps) are actually 24fps (or 30fps in the case of NTSC) played slightly slow. One second of time-code with these frame rates does not equal one second of real time, which is why DF (drop frame) rates had to be invented. If you film at 23.976fps (and record audio at this rate) and then do a straight conversion from 23.976fps to 24fps then the picture will slightly speed up relative to the original audio and they will gradually drift out of sync with each other. The way around this is to convert using interpolation but then the issues I listed in my previous post apply. This is true when converting any frame rate to any other frame rate. In fact there is/was a very common workflow which involves this very problem, which is why "pull up" and "pull down" audio recording rates exist.
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BTW, in the two different frame rate versions you sent me, I extracted the embedded audio from both and compared them with each other and the separate audio scratch track supplied, most of the time the sync was reasonably close although not perfect but in other places there was up to 4 frames difference between them. This is significant and why changing picture frame rates can be problematic.
OR... You could download the free 30 day trial of Premiere and finish your edit in a month with way fewer renders and more powerful tools and what not.
But had I kept everything in the original 23.976, the shooting frame rate has absolutely no bearing on what is exported.
I get what you're saying -- frame rate matters. And you pointed out a specific recent example in which frame rate matters. But the frame rate you're talking about is different from the frame rate the OP is asking about. You're talking about the frame rate of the exported rough cut. And that definitely matters. A lot. The OP is asking about the frame rate that the video was shot in, and will be edited in. And that doesn't matter, because by the time it gets to you, it will be conformed to the 23.976, and will match all other footage.
Regardless, I'm glad you noticed and figured out the problem. Hope it wasn't too big a pain in the rear for you.
Ah but it does matter because in audio post we have to deal with all the production sound. So frame rate changes between filming and editing (before audio post) could cause exactly the same problem that we've experienced between editing and audio post. In audio post (whether done by a dedicated audio post guy or the picture editor), you frequently have to go back to the original production sound to find replacement/alternate dialogue, which is going to be a serious problem if the speed of the picture has changed in anyway since the filming because the original production sound will no longer sync with the picture.
With the tried and tested workflow of changing frame rates between filming on 35mm film and editing on video, the speed differences were known and predictable and the production sound mixer would use a pull up sample rate so the production sound could be pulled back down during audio post to sync with the picture edit.
As we have discovered though, when using interpolation in Premiere to convert between frame rates, there are slight discrepancies in picture speed/frame positions, nothing visibly noticeable but enough to cause sync issues with the sound in places. The problem is, that these discrepancies are no longer known or predictable and so cannot be compensated for as could be done with the standard workflow which involved frame rate changes.
Relating this all to the OP's question, he could have problems during dialogue editing when he goes back to the original production sound recorded when the picture was at 30fps.
One last point, Premiere is obviously interpolating both the picture and the linked audio (to maintain sync). Even expensive professional audio tools have difficulty with this type of process without causing some artefacts. You may not notice these artefacts under some conditions but in a cinema, say at a film festival, it's far more likely. It's certainly something I would be concerned about in a professional project.
The only way this could effect audio post would be if the audio was recorded with a time stamp. And if you don't notice that your audio time stamp is 20% off from your edited video, you've got bigger problems. All you would have to do is ignore the time stamp. Audio has no frame rate....
The recording format of the audio is constant. You can put it in any timeline, and nothing changes.
"[when using interpolation in Premiere to convert between frame rates, there are slight discrepancies in picture speed/frame positions, nothing visibly noticeable but enough to cause sync issues with the sound in places.]": When did we discover that? I see absolutely no reason why interpolation should even enter this conversation, neither for video nor audio.
Yes, the production sound is constant but the picture isn't. If the picture and linked sound slows down by 20% the original production sound (not the audio in the timeline) will be 20% out of sync with the new picture. So we can't (easily) go back to the original production sound looking for alternative takes or mics to replace problem dialogue. This more serious problem is in addition to any problems caused time-code related issues.
Obviously when using Premiere we're not slowing the picture down by 20% because we are interpolating but:
From post #24: "BTW, in the two different frame rate versions you sent me, I extracted the embedded audio from both and compared them with each other and the separate audio scratch track supplied, most of the time the sync was reasonably close although not perfect but in other places there was up to 4 frames difference between them. This is significant and why changing picture frame rates can be problematic."
You're confused, and are confusing the conversation.