Just a little clip show from this minor side project I'm doing to develop some techniques.
This might help people understand the concept of the visual genetic. This entire reel, and in fact the whole micro project it's clipped from, are derived from one genetic I created. In this case I named it "Neon Jungle" because of the bioluminescent plants it produces. Then to make a story, I mix in other genetics such as guy rowing boat, or pyramid, and in this way, I can grow entire worlds, biomes, etc.
It's simple to mutate genetics on the fly. This means that if I add some fire to a jungle for example, I can take any genetic created from that mixture, and make that a source of an entire dynasty of genetics. It's in this way that Save Point can realistically accomplish design at a universal scale.
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