" the story line is just crap, it's boring and not entertaining"
Your effects are nothing more than rip offs ... the problem is you present them in such boring way.
Twin Cities, don't let these kinds of comments get you down. Many big budget hollywood features suffer from these very same shortcomings (I've worked on some myself). The fact is you had an idea, shot it, cut it together, and asked for advice This puts you miles ahead of most folks. Be proud of what you did, learn from it, and then make another movie.
Back to VFX. There are several things I think you could do that would immediately add some realism to your effects:
- The light/laser effects are too big. Make them way smaller, and use a wider beam/flash to punctuate important moments (2 frames flashes of the big stuff for when the laser fires, or when it impacts something).
- Try to get both characters in the same shot when the laser is being fired. Having stand-alone shots of a guy firing and then cutting to the other guy takes away from the immediacy/urgency to the moment (consider trying an over-the-shoulder, or panning with the laser as it's fired). Cue the actors both to act / react by yelling out 3,2,1, SHOOT!
- Having the shooter recoil his hands as he shoot is a
good idea. Do this more; have the other guy look at the laser, see it, and dive out of the way. Also, if the laser misses it's target, it should hit/destroy something else. This demonstrates the consequence of being hit. I'd suggest you stage some plastic garbage cans behind the guy who is being shot at. When he dives out of the way, the garbage cans get knocked down (tie a rope to them).
- Interactive lighting. The laser should illuminate the environment. Yes, this is getting complicated,
but you asked for it One way to handle interactive lighting is to un-flag a bright light source to indicate the laser being shot, and then covering it back up when the laser is gone. --- a cheap version of this is to set off a camera flash close to the actor when he shoots, and another when the laser hits something. This can be easily coordinated by calling out the timing during the take (your audio will be unusable because of this, but you'd presumably cover this with some room tone and a laser sound effect.
- Here's a killer, but it does add life to an effect: Move the camera more during FX shots. This involves tracking, possibly 3D tracking/match-moving. But, it allows the VFX plates to have the same dynamic movement as your other production photography.
- Screen direction (Nope this isn't a VFX note, but it is related). I noticed you
crossed the line on numerous setups. It sounds like a technical niggle, but it disturbs the viewer, and confuses their eye. On feature films, we put a ton of work into the clarity of an action sequence. With clarity, you can start making shorter and shorter cuts without losing your audience. The Bourne movies have lots of great action scenes where the cuts are fleeting, but you still can follow the flow (I didn't work on this series, but its a master class in editing action).
Lastly, if you prepare some detailed storyboards, I can have a look and make some recommendations prior to your shoot.
- Thomas