holy crap...I have so much to learn...
Three or four lifetimes should be enough to learn everything you need to know. No, seriously! Go to IMDb and look up a film, any film. Scroll down the cast list and click on the link which says "See full cast", scroll down that page until you get to "Sound Department". You will notice this list contains anywhere from about 10 people on a very low budget film up to as many as 70 or so on some blockbusters, most studio films are usually around 25-40. Also notice that in the job description column, no one is listed as "sound guy", there are in fact a dozen or so different audio roles/jobs. Some take a few years to learn some take decades, all in all, certainly a couple of lifetimes or more!
I have the left angle then I switch to the center angle all while the actors are speaking, how do I keep the audio the same? It's different noise volumes because it's picked up on two separate cameras. And I do not have any external mics or sound recording stuff.
This raises a couple of questions. Firstly, you had two cameras but no sound equipment? Good if you're trying to make a photo album, not so good for a film/short! It's a bit like trying to build a car with two engines but no wheels! Secondly, why would you want to keep the audio the same? As a general rule, if the visual perspective changes, the aural perspective would have to change as well, otherwise the sound will contradict the visuals and pull the audience out of the scene. I have to say though, aural perspective is an area where virtually all amateur/no budget filmmakers tend to struggle or ignore completely.
The specific issue of noise is a fairly complex area which involves lots of tricks/techniques, experience and specialist tools to treat. However, even the most experienced professionals with all the best noise treatment tools cannot usually get dialogue recorded from a camera mic to an acceptable level, which is why anyone who is remotely serious about making films (including zero budget amateur filmmakers) do not record dialogue with a camera mic (except for guide purposes). There's probably no practical solution for your current project, it's most likely a case of chalking it up to experience and getting a production sound rig (or someone to collaborate with who has a sound rig) next time. It might be an idea to post a link to the scene with your current sound mix, so me or Alcove can have a look to see if there's anything simple we can suggest which might at least make some improvement.
G