Thanks, Bird, and you're no slouch either on the communication scale, but a Guru I'm not. I'm struggling up the mountain to enlightenment like all the other shmoes. All I can do is offer to lend you my climbing gear!
Soupy,
On the issue of what schools per se are looking for in terms of volume, I can't really say anymore, its beena long time and things may have changed. logic suggests you bring a bunch of things and put your best on top; don't sandwich the lesser stuff in an attempt to have a good first and last impression; the chances are they'll never see what's on the bottom. The flip side is you never know what they WILL like ON the bottom! Appropos that in the professional world:
How much is too much? Maybe never. Old story; once upon a time I went for an interview for an animated show in NYC (been thinking on it of late as one of the voice actors, Jerry Orbach, just passed away) and I went in for storyboard artist. I had a HUGE portfolio back then and it was filled with all sorts of art, plus an animation reel (like they needed to see that from a storyboard artist and no, they didn't ask to see it and didn't - not the job, pre-and-post only, the animation proper being done in Japan). Anyway, the art director looked at all my best stuff and seemed to like it, but I was dying as the show prouction looked great and he wasn't getting very excited. Then he asked if he could see some sketches. I had some and he looked at those; scribbles of creatures and things. Within seconds; "can you start tomorrow?" Literally. At that point I hadn't learned to always include sketches along with finished pieces, (especially on series work, because in production nobody has time for geniuses, they just need people who can communicate with a scribble, because that's often all anyone has time for.) and only included it has "padding" for my "too much" portfolio. So bringing "too much" in that instance for me got me my first series job, taught me a lesson about what an aspect of the industry needs and paved the way for many networked friendships along the way. Not really a "turning point", but an opportunity which paid off.
I get stuff submitted occasionally and when it's sparse, I always feel the artist has far to go, or are not always as successful as perhaps they might need to be, or take forever, which I can never afford. In ANIMATION, however, it's all about good first impressions on the reel. Keep it tight, especially for a large studio - the big places have the time and WILL take forever to get something "just so", so it's much better to have 20 seconds of some AMAZING character moment it took you three months to do (never lie about how long it takes) rather than 5 minutes of stuff guaranteed to demonstrate you don't do what they do - take forever to get it right. If you want to stay more independant and freelance, then you'll have to learn multiple disciplines, and you'll have more personal satisfaction but it comes with the added difficulty of being nowhere near a nine-to-five reliable job, and you'll spend the first few years at least putting powdered soup into your hamburger every night so it tastes like a different meal after the first four weeks.
Unless you get lucky, and I hope you do.....
No "guru talk"
, just some observations from one of a billion very, very tiny corners of the industry. I hope they help for what they're worth.