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  1. R

    What methods are there for simulating gunshots on set, for cues/timing of reactions?

    Pretty far out - still in pre-production, I'm just thinking ahead as I am working on shot lists Thanks for the info, BTW! :)
  2. R

    What methods are there for simulating gunshots on set, for cues/timing of reactions?

    I could definitely break it down and do plenty of coverage - this is fast paced, and up close - so maybe a quick master shot or two, the rest will be cut betweens - but i was also thinking in general, for future reference
  3. R

    What methods are there for simulating gunshots on set, for cues/timing of reactions?

    Ok, that was the first thing that came to mind - but if it is a fast paced scene with several gunshots, isn't there the chance that would step on otherwise good recorded dialogue ?
  4. R

    What methods are there for simulating gunshots on set, for cues/timing of reactions?

    Lets say we have a tightly choreographed shootout scene - how do you guys cue the reactions to the trigger pulls, etc? Assuming we are not using blank fiiring guns, what options/methods have you guys used for timing this stuff? Thanks!
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