I would say it's absolutely ethical, in exactly the same way its ethical to stab a cabbage for the sound effect it produces, or use makeup and prosthetics to fake a wound.
On a side note: I know a friend of mine years ago was a PhD student at the Institute for Sound and Vibration Research. He...
That's a brilliant description of those suffixes, thank you. 😀
It's arguable that, having listened to a demo too many times, your ears/eyes might feel like they're bleeding! 🤣
What's your day job? Something in the medical profession?
I've written a short article about something that can affect all of us creatives - "demo-itis". It can stagnate the creative process which is never a good thing. The article looks at what it is and how to avoid it.
Hope you have a lovely weekend. :)
Just wanted to let you know I've got a new shiny website. If you're looking for someone to help with audio post-production, I can help with audio repair, dialogue editing, sound design, music, and mixing to technical specifications. Recent credits include dialogue editing the...
My understanding is that 3D audio really depends on how it is being viewed.
1. VR set - this is more like game design, with audio placed in a 3d environment so that viewers with a vr headset can hear a solid position of sound as they turn their head. You would probably need to have a proper 3d...
One thing to remember it's that MP3 will often cut some of the very low frequency content to help make the file size smaller. Can't remember where the cut off point is, but if you've got some low thumping sub then mp3 will probably lose it.
In general, 128kbps is fairly difficult to tell apart...
I've had a little look at the file you sent. There's a strong hum at 733 Hz, plus a load of partials above that. There's a goodly low hum from around 300 Hz and lower which means that you end up with a choice of removing it and making the dialogue sound tinny, leaving it and having...
Hi there, I'm from the UK, based in glorious Devon.
I specialise in audio post-production, so things like dialogue editing, sound design, Foley, and mixing.
Always up for collaborations. ?
Hi, I'm in the UK too, based in glorious Devon.
I work in audio post-production, so things like dialogue editing, sound design, Foley, and mixing.
Always happy to work with people on their projects.